A downloadable game for Windows

Download NowName your own price

You were once a god who acted in the world. Now you can only speak.

Once a season, you give your village one word (protect, punish, gather, flee, worship, ignore, etc.) aimed at a person, a place, an idea. That word leaves your mouth clear. It does not arrive that way. Every villager who hears it and passes it on bends it a little through their own faith, fear, pride, and grudges, until the thing that reaches the far edge of the village may be unrecognizable from what you meant. A plea for mercy becomes a witch hunt. A warning about drought spawns a rain-sacrifice cult. You don't get to choose how you're understood, only when to speak, and to whom, and what you do with what comes back.

Graven Image is a slow, watchable simulation, not an action game. Four times a year you choose a single teaching and watch it travel; the rest of the time, the village lives its own life. Doctrines take hold and persist even without a fresh command. Trust and feuds spread through the village's own social fabric. A rewind tool lets you trace exactly how any command mutated, hop by hop, if you want to understand what happened. There's no score to chase and no fight to win — only a village whose fate, season by season, was built from what you said and what they decided you meant. It can, if enough goes wrong for long enough, genuinely fail.

Graven Image is also, deliberately, a game about idolatry: a Bronze Age village built around a passive, unspeaking idol at its center, watching its own light fail as the years pass — quietly in dialogue with a very different kind of god who acts and leads. Nothing here is graphic, but the game does depict famine, raids, feuds, doctrinal extremism, and village collapse, rendered abstractly through small sprite-based scenes rather than in detail. If religious themes handled this way aren't for you, they're worth knowing about going in.

I used AI assistance for art generation and for coding help throughout development, but this isn't an "AI-built game" — the concept, design, writing, and every balance decision in the village's economy and doctrine systems came from many hours of my own iteration and playtesting. I hope that comes through in playing it.

Download

Download NowName your own price

Click download now to get access to the following files:

Graven Image.zip 73 MB